DeepSpaceNewt Captain's Manual


Defenses

Amalgamation ships come equipped with shields. Klingette boppers have both shields and cloaks.

Shields

Amalgamation shields can withstand up to 5,000 units of damage, that is, five full phaser blasts or two and a half torpedoes (don't ask what a half torpedo is) at point blank range. Bopper shields can accept up to 4,000 units of damage, that is, four full phaser blasts or two torpedoes at point-blank range.

Tap the shield button to turn the shields off and on. When a ship's shields are on, a line appears around the ship on the short-range scan. Additionally, when your shields are on, a circle appears around the ship shown in the shield button.

The shield status gauge is above the long range scan. The shields will regenerate at 1 percent of effectiveness a turn, minus any damage taken that turn.

Cloaking

Only Klingette boppers have cloaks. When you choose to play a Klingette, a new button will appear next to the shield button. This is the cloak button. Tap this button to turn on your cloak. When your cloak is on, your ship will be greyed out on the short-range scan. The cloak button will also be greyed out.

You cannot have both cloak and shields turned on. If one defense mechanism is on when you turn on another, the first mechanism will be turned off.

When you play an Amalgamation ship, you will not see cloaked boppers on the short-range scan.

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