
The main window for DSNewt is sized to fit older Newtons. If you are using a Newton 2000, this leaves some unused screen area. Live with it. Click on the main window at right for an explanation of that feature.
In the top left corner are ship and game statistics:
A status bar showing the shield level is below the statistics.
The long range scan of the surrounding eight sectors is below the shield-level slider.
A slider for the phaser strength is below the long-range scan.
In the top right is the short-range scan of the current sector.
The action buttons are below the short range scan. The first row of these will fire your weapons, navigate, and turn on your defenses. The next row scans your current locked target or turns on the autopilot.
A slider for the warp speed is below the action buttons.
A slider for the impulse speed is below the warp speed slider.
Damage to the ship's systems will appear below the phaser and impulse sliders.
The name of each damaged system will appear, and the number of turns to repair the system. When the game starts, this area will be empty.
Game messages will appear in the box below the list of damaged systems.
At the very bottom is the
-menu, the New Game button, the
Pause button, and the
Overview button.
Your condition is either:
The stardate updates by .05 GTU each turn. A GTU is a game time unit. The stardate has no bearing on the game in this version.
You will score 100 points per enemy killed for a slow, easy game. You will lose 150 points for every base or star that explodes.
If you play at medium speed or average level, the points double. If you play at fast or difficult level, the points triple. The highest you can score is 900 points per enemy killed, playing a fast, difficult game (100 x 3 x 3). Correspondingly, you would lose 1,350 points if a star or base exploded at that level (150 x 3 x3).
For every hit against an enemy ship, you score 1 percent of the damage done to the enemy, in addition to any points for killing the enemy.
Your ship stores energy for two purposes - shields and all other functions. The maximum energy rating is the same for each purpose, 5,000 units when you pilot an Amalgamation ship, 4,000 units when you pilot a Klingette ship.
Your shields can absorb up to their maximum energy store in hits. The energy of your shields is shown as the shield percentage.
The ship's other energy statistic is shown in the list of ship and game statistics. Each time you fire the phasers or pilot the ship, you expend energy.
Move 1 square under full impulse 10/square
Move 5 squares under warp 5 150/turn
Full phaser blast 500
Maintain shields 50/turn
another 50/turn
if shields are less
than 100%
Regenerate torpedo 1,000 over maximum (not
shown in in window)
Each turn, you regenerate 100 unit of energy, minus the energy you are using. If you are docked at a star base, you will regenerate 1,000 units each turn.
The message area is at the bottom of the playing area. When your ship's systems are damaged or repaired, the autopilot reaches its destination, or an enemy ship is destroyed, a message will appear in this area.
Tapping the Pause button will pause the game. The button name will change to Resume. Tapping the Resume button starts the game again.
Pausing allows you to exit the game without losing your "place." Pause the game, quit DSNewt, start DSNewt again later, and your paused game will be displayed.
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